Grade 0
16 triggers
Madame Mirage (starting vanguard) x1
Grade 1
Phantom Black x3
Karma Queen x3
Gloom Flyman x3
Paralyzing Madonna x3
Stealth millipede x3
Grade 2
Water Gang x4
Tail Jaw x4
Bloody Hercules x1
Grade 3
Hell Spider x3
Violent Vesper x2
Master Fraud x3
Description: This deck is a cheaper version of megacolony than the Giraffa built and it is quite strong. In a sense that it allows you to seal your opponents rearguards from standing and it allow you to draw cards at the same time. Trust me as I have drawn 3 cards in 1 turn. Hope you enjoy my megacolony built next deck list will be Nova Grappel stay tunned.......
Vanguard Extra pack comic style coming soon! 3rd December 2011
Thursday, 24 November 2011
Saturday, 19 November 2011
Megacolony deck part 1 Griaffa build
Grade 0
Raider Mantis (Draw) x4
Sharpnel Scropio (Crictical) x4
Sonic Cicada (Stand) x4
Medical Combatant Lamprey (Heal) x4
Lava Phantom Giraffa (Starting vanguard) x1
Description:
These are the trigger set up for Mega Colony. Even though its balanced ,they can release a better kinda trigger setup on the up coming 5th set for this clan...And the starting vanguard for Mega Colony is good. In a way , the riding mechanism is good so that u won't misride that easy.. It applies to other new starting vanguard for other clans such as, shadow paladin, nova grappler, dimension police and kagero....
Grade 1
Pupa Phantom Griaffa x4
Phantom Black x4
Paralyse Madona x2
Stealth Milipede x3
Description: The pupa phantom is similar to the new riding as the decks like shadow paladin's blaster javelin....but it searches for a elite phantom giraffa. Phantom black is added for a good back row 8000 boost. Stealth millipede is a good booster for the vanguard. 10000 beacause all of the opponents units are confirmed resting after attacking, and its effect needsn all opponents unit to rest. So definietly the effect needs all opponents units to rest.
So definitely the effect is easy to be requiring it to have additional 4000 power.
Garde 2
Bloody Hercules x2
Elite Phantom Giraffa x4
Iron Cutter Beetle x2
Tail Jaw x2
Description:Elite Phantom Giraffa is good as its skill allows you to prevent one of your opponents rear guard to stand during your opponent's turn but his attack needs to hit. Iron cutter beetle is a powerful attacker as it is a 10000 attacker and it gain 2000 power when attacking. But you must have a Elite Phantom Giraffa on your vanguard circle or iron cutter beetle's attack will just only be a 5000. Tail Jaw is good as it gains 3000 power when all your opponents rear guards are all resting. Bloody Hercules is a 10000 puncher with no requirements unlike Iron cutter beetle.
Grade 3
Wicked Shell Shogun, Giraffa x4
Viloent Vesper x2
Hell Spider x2 Description:Wicked shell shogun, giraffa can retire 2 of your opponents grade 1 rear guard when it attack hits and a counterblast 2 and by retiring 2 of your mega colony rearguards. Its better than cards like Amber Dragon Eclipse as you have to use Amber Dragon Eclipse counterblast before you attack.Violent vesper can help you call rear guards by checking the top card of your deck and calling it to the rearguard and it can be any grade! Better than Gigantic Charger. Hell Spider can prevent your opponent from standing for a counterblast 2.
Wednesday, 9 November 2011
Heavy Counterblast Shadow Paladin Deck
Grade 0
Abyss Healer (Heal) x4
Darkside Trumpter (Stand) x4
Grim Reaper (Crictical) x4
Abyss Freezer (Draw) x4
Fullbau (Starting Vanguard) x1
Discription:
These are the trigger set up for shadow paladin. Even though its balanced ,they can release a better kinda trigger setup on the up coming 5th set for this clan...And the starting vanguard for shadow paladin is good. In a way , the riding mechanism is good so that u won't misride that easy.. It applies to other new starting vanguard for other clans such as, megacolony, nova grappler, dimension police and kagero....
Grade 1
Dark Sage Charon x4
Blaster Javelien x4
Dark Sheild Mac Lir x3
Gururubau x3
Grade 2
Blaster Dark x3
Skull Witch Nemain x2
Darkness Maiden Machaa x3
Discription: This deck requires lots of counterblast as cards like Darkness Maiden Machaa, Skull Witch Nemain and Blaster Dark.
Machaa can help you call a grade 1 ally from your deck but it can only be called to the rear guard behind Machaa.It requires 2 counterblast to activate Machaa's effect.With this u can call out Blaster Javelien to search a Phantom Blaster Dragon by discarding a grade 3 from your hand. Skull Witch Nemain can help you increase the size of your hand by discarding a card to draw 2 it requires 1 counterblast to activate. Blaster Dark Requires 2 counterblast to retire 1 of your opponents rear guard (any grade). But you will hardly use its skill as Blaster Dark's skill can only be used when its on the vanguard circle and by that time your opponent either will have given you 1 damage but if he does give you 2 then you can use Blaster Dark's skill.
Dark Knight Rugos x3
Grade 3
Dark Metal Dragon x3
Dark Mage Badhabh Caar x2
Phantom Blaster Dragon x3
Discription: Phantom Blaster Dragon is good in a sense that it forces your opponent to lower his hand size as Phantom Blaster Dragon can gain 10000 power and a crictical by sacrificing 3 of your shadow paladin rearguards. But this skill is use when your opponent guards you with a unit that can negate your attack. That means you just wasted 2 counterblast and 3 rearguards. If you want to use this skill make sure that your opponents hand size is low like about 4 cards in his hand. Use Dark Metal Dragon to lower your opponents hand size by attacking. Make sure that a Dark Sage Charon is behind your Dark Metal Dragon so that u can gain a total of 22000 power when boosted once your opponents hand size has dropped alot you can use Phantom Blaster Dragon to end the game but i would rather use Dark Metal Dragon to finish your opponent off as Dark Metal Dragon's attack is tricky as Dark Metal can gain 2000 power whenever you drive check a shadow paladin. So Dark Metal Dragon's attack will always be 14000 when you attack. Dark Mage Badhabh Caar is to help you gain rear guards because when its called to the rearguard or vanguard you can check the top card of your deck if it is a shadow paladin call it to the rearguard. This is good after you use Phantom Blaster Dragon's skill. But you might end up calling out a trigger and that can cause you alot if you want to end the game so becareful of what you use.
Overall shadow paladin is a very strong clan, although, it's hard to maintain hand and field advantage if you use Phantom Blaster Dragon effect. But it's worth investing due to there will be further boosting for it in the 5th set. Hope you enjoy my build. Next build is megacolony. Stay tuned....
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